Project: Deadspace 3 Studio: Visceral Studio Client: EA Position: Senior Environment Artist Platform: Console
Project: SWAT Studio: Mad Doc Software Client: Universal Vivendi Position: Senior Weapon Artist Platform: PC
Project: The Agency Studio: Sony Online Entertainment Client: Sony Position: Lead Vehicle Artist Platform: PC
Project: DC Universe Online Studio: Sony Online Entertainment Client: Sony Position: Senior Environment Artist Platform: PC
Project: Lexica Studio: Schell Games Client: Amplify Position: Advanced Artist Platform: Mobile Tablet
Lexica was a mobile game designed for Amplify to promote reading for grade school aged children. I worked with a developer to create an entertaining and challenging map level that hit all the narrative moments of the game. As the environment lead, it was up to me to create the flow and look of the maps.
Project: I Expect You to Die Studio: Schell Games Client: Occulus Position: Advanced Artist Platform: Virtual Reality (VR)
Project: Domino World Studio: Schell Games Client: Google Position: Lead Artist/Animator Platform: Augmented Reality (AR)
Domino World was an augmented reality game for Google to showcase their Tango AR tech. I was tasked to create all the 3D game elements and animation
as well as the look and feel of the game. I was inspired by tin toys to use in domino set ups that would be visually entertaining.
Project: MechWarrior Clix Studio: WizKids Games Position: Senior Digital Sculptor Platform: Table Top Figures
Project: Race Day Studio: WizKids Games Position: Senior Artist Platform: Table Top
Project: Backyard Skateboard Studio: Atari Humongous Position: Character Tech Lead Platform: PC
Project: Secret Studio: Good Science Client: Microsoft Position: Senior Artist Platform: PC