Wayne Tech Map - Map Lead As map lead I took the design white box and created this map using a library of existing assets as well as create new ones as needed. Some portion of the white box were re-designed to fit the scale of the environment.
Gotham Sewers Map - Map Lead From design white box, I was tasked to create an abandoned sewer system that is taken over by a high tech faction called Brother Eye. The level was designed to start normally until bit by bit, evidence of Brother Eye assets start to take over.
Closed Factory Map - Map Lead This closed factory area is the beginning part of the Atlantis map. From this map, the player goes through
a portal to Atlantis.
Atlantis Map - Map Lead The Atlantis Map was a late addition. The goal was to convey Atlantis is a ruined state.
Chinatown Police Station Map - Map Lead This map police station was designed to be a safe house. The goal was to convey a grand Asian theme.
I re-designed some portions of it to convey a more functioning station.
Sony Online Entertainment - The Agency
Vehicles - Vehicles Lead As a vehicle lead, I was tasked to build a set of vehicles to populate the street maps of Prague. Each car model was chosen to give a well rounded representation of the city. Also, there were vehicles needed for specific maps.
Mad Doc Software - SWAT 4 (Prototype)
Weapons - Weapons Lead
Atari Humongous - Backyard Skateboarding
Character Tech Lead - Awarded Children's Game of the Year
As Character Tech Lead for Backyard Skateboarding, I modeled, textured and built 3 seperate body size animation rigs plus animal rigs and skinned all the characters
The following samples are some of the prototypes created to see how 2D characters transfer to 3D.